Lords of the Fallen II: CI Games and the Art of Armored Identity

CI Games published five female character designs for Lords of the Fallen II on 5 May 2026, produced in collaboration with artist BGroundNPC. The release was framed as a direct announcement rather than a leak or a community asset drop — a small but meaningful signal that character design carries enough weight in this project to warrant its own reveal cycle. The designs cover distinct aesthetic registers, from heavily plated combat gear to lighter expedition wear, suggesting a range of in-game roles rather than a single fantasy archetype.
The Souls-like genre has a complicated relationship with female character presentation. Early entries in the tradition frequently defaulted to impractical or hyperspecific aesthetics — armor that protected vital areas in ways that defied physics, helmets that vanished for cutscenes, equipment sets designed around an assumed straight male gaze. Studios that built reputations on punishing difficulty often let character design drift into afterthought, as though the two things were unrelated. That framing never held up well under scrutiny. Character design and mechanical philosophy are not separate domains; they speak to the same underlying question of who the game is for and how seriously it takes that person.
What CI Games has released suggests a studio working from a more explicit brief. The collaboration with BGroundNPC — an artist whose work in the gaming space has tracked toward functional, character-grounded aesthetics — implies intentional hiring rather than a default to in-house concept art. The five designs do not appear to share a single unifying visual language; they read as distinct silhouettes, which in character-driven action games is a meaningful choice. Silhouette clarity matters for gameplay readability, but it also matters for player identification. A design that reads clearly as a warrior, a scout, or a pilgrim gives the player an imagined self to inhabit before a single enemy has been engaged.
The announcement format itself deserves some attention. Armor sets in Lords of the Fallen II — a sequel to the 2023 Hexworks title — will function as they did in its predecessor: as performance and progression markers embedded in a loot system that rewards exploration and boss kills. The decision to lead with female designs, rather than a gender-neutral showcase or a male-presenting default, arrives against a backdrop of ongoing industry reckoning with how different bodies are represented in equipment systems. Several high-profile releases in the past two years have attracted criticism for inconsistent design philosophies — where female characters in concept art looked markedly different from their in-game equipment options. CI Games, by releasing these sets ahead of a broader reveal cycle, is arguably pre-empting that conversation rather than responding to it.
Whether that pre-emption is tactical or principled is not something the announcement itself resolves. Studios increasingly understand that armor philosophy is legible to the audience as a proxy for broader design values. A company that takes character design seriously enough to foreground it is also, implicitly, making a claim about the rest of the project. That claim will be tested against whatever the game itself delivers — the mechanical loop, the world design, the pacing of difficulty. Character design is not the load-bearing wall of a Souls-like; it is the texture that makes the wall worth looking at. But texture, in games as in architecture, is not neutral. It says something about the hand that shaped it.
This publication covers the announcement as presented on 5 May 2026. CI Games has not yet confirmed a full asset reveal for Lords of the Fallen II beyond the five designs released in collaboration with BGroundNPC.